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#2014972 Dec 16, 2009 at 03:29 AM
O.o
1409 Posts
http://www.aionsource.com/forum/news-announcements/96372-ncsoft-releases-statment-about-upcoming-progression-xp-enhancements.html#post1913903

Greetings, Daevas!

We've heard your feedback that the experience curve can be steep in certain levels of Aion, and over the last couple of weeks, we've been evaluating how we want to address this issue to provide for smoother character progression. While we're committed to providing a permanent solution, our long-term plans require development time. As part of that process, we are implementing a temporary enhancement so that you can feel immediate benefits that we're excited to be rolling out this weekend.

To aid you in your travels we will be implementing double experience weekends over the next three weeks. These bonus weekends will affect characters levels 1-35. This includes crafting and gathering experience as well. After the upcoming three weekends, we plan on hosting bonus experience weekends once or twice a month. We want to make it easier for you to experience what Aion has to offer for your characters after level 35.

We are also adding a few permanent benefits with this week's patch. Soul Healing will be less expensive for characters of all levels, and we're increasing the experience bonus that Energy of Repose bestows for levels 20-44.

While the above is an interim solution, we will be addressing the character progression experience curve with a sizeable patch next year. We look forward to hearing your comments, and we hope you have fun during these bonus weekends. Make sure to tell your friends -the more the merrier!

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Hello everyone,

Thanks for your feedback. It’s important to note that the upcoming double experience weekends will be used as a temporary measure to address an issue that we intend to fix permanently. They are based on the feedback we have received since our launch in the West from players within that level range. Until a permanent solution is implemented, we want to improve the game experience of those character levels so that players can begin enjoying high-level content sooner.

Each day more players reach higher levels. We’ve also been paying attention to the feedback from players with high-level characters. However, game balance is crucial given the epic battles in the Abyss, and a temporary fix like doubling experience points on weekends risks game balance more than the potential possibility to benefit players.


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